drawing

Character development - the whale gumshoe by ciro correia

thewhale-gumshoe2.jpg

This is part of my ideation process, I'll take a sketch and redraw over and over again. I do it to begin with and then I'll do it over an established sketch. Formstorming is tiring but absolutely vital - wether it's a graphic design project or a digital painting project. Small variations like these can change the basic image substantially. Doing as many as I can is key - 50 to 100.

Watching robots go by by ciro correia

One fine day in Paris?

One fine day in Paris?

I think I have an obsession with the roofs of Paris (and yes it is written roofs not rooves for all of you frantically searching an online dictionary cause it just doesn't look right). I bought a book about Paris as a teenager and some of my favourite photos in it were cityscapes (of Paris) filled with lead roofs stretching endlessly into the horizon line. Light reflects strangely off of their light grey surfaces. Are they lead roofs? I have always found them intriguing. The lines and forms in these pictures were geometric but also haphazard at the same time. I don't know if anyone has noticed but another thing I fancy are giant robots- I fancy retro looking ones, they tend to look like tin buckets. Remember Robbie? This picture started to form, of a giant robot lumbering through the streets of Paris. Towering above even the highest occupants on that muted level above the sea of roofs. Just imagine leaning out your window and suddenly its there, disturbing your peaceful view of the countless roofs. Imagine your relief as it strides by. Just imagine all those hundreds of inhabitants who didn't see it go past. ;)

Below you'll find a rough sketch, blocking out basic tones, an animated gif of the process :)

Rough initial sketch and blocking out values

Work in progress - diminishing outlines

3 styles of crocodile by ciro correia

I've always enjoyed working across different styles. From photo-realistic work to very stylised work. There are so many levels of stylisation you can break things down into, here I've worked on character designs done in varying degrees of stylisation creating different illustrative styles. 

These sketches were done in Photoshop- depending on their end purpose I'll either take the sketches into Illustrator and work on them there in a kind of 'flat' character design or I'll reiterate them in Photoshop until I'm happy with the results. 

Photoshop versions

Illustrator version